![]() Having things be just a little bit harder - but giving the player lots of ways to have an edge - is a way to evoke this.” ![]() When playing games, I love feeling like I got away with something. If something is just a little bit scary, you’re going to have to muster your courage to get past. “For me, challenge exists in order to make you feel brave. “There are lots of hard fights in Tunic, but they all have ways where you can get an edge - not necessarily a “trick”, but a different approach that might work better for you,” explains Shouldice. Whether it’s combing an area for an item, or finding a more out-there solution, there are usually several ways to overcome whatever obstacles stand in your way. In Tunic, there is always a way to win with brains rather than just brute force. “My preference when it comes to difficulty is that a challenge can be overcome by being patient and thinking carefully, rather than with flawless execution.” Mind over matter He says his aim was to provide a meaty challenge for players, without leaving them frustrated. This same spirit also shaped Shouldice’s approach to difficulty. When you hit a wall and it feels like the end, suddenly breaking through that wall means there’s now more game for you to explore - being in a place you thought you weren’t able to reach,” Shouldice explains. “For me, it goes back to feeling like you’re in uncharted territory. ![]() From paths carefully hidden in the corners of this isometric view to paths and routes that don’t seem to match up, Tunic’s map is one big puzzle waiting to be solved. Yet patience and a keen eye are soon and abundantly rewarded. With no objective markers, quest log, or readable maps, you’re truly in the dark. What’s the deal with that new potion you’ve picked up? There’s only one way to find out… “Things are better than I could have ever hoped.” Thanks to its indecipherable text, even Tunic’s most basic mechanics are shrouded in mystery. They’re talking to each other, sharing secrets, offering oblique hints. If you don’t read the manual, you can get really stuck. “It’s a game that lets you go the wrong way. It feels kind of aloof to say “people are really getting it, you know?” but in truth I was really scared that people wouldn’t,” he says. “Now that the game is out, and we’ve been able to see the reaction, things are better than I could have ever hoped. This unusual approach has charmed gamers around the world, and it’s a huge validation for Shouldice. It’s a mechanic that initially makes you feel baffled, but once you finally crack one of these cryptic riddles, you feel like a genius. Written in the same series of incomprehensible symbols as the island’s signs, you glean knowledge by piecing together what you know of the world and the photos found within. Harking back to the days of braving Japanese imports, as you slash and roll your way across this strange land, you stumble upon pages of strange scrolls - disguised suspiciously like game manuals.
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